![]() ![]() This is why dragons can perch onto buildings and humans can use crafting stations and furniture, such as those benches above. Each furniture record has something called an "Interaction Keyword" this keyword tells the game that the associated furniture can ONLY be used by actors with the same keyword as the Interaction Keyword. You see, all furniture objects in the game, such as those benches you see, are associated with furniture records that you can take a look at in the Creation Kit. Why does NEC do this? To explain this, let's just use the above image as an example. EVERY vanilla child in the game and EVERY vanilla race child added by mods such as Cutting Room Floor and Inconsequential NPCs will assume this broken sandboxing behavior. This is not the only case of this strange behavior. She's not sitting at one of the benches, something her sandboxing AI should have allowed and made her do. ![]() What's missing from her behavior? The picture tells all. She will continue to do that behavior all day until she assumes a different AI package. Lucia is currently assuming a sandboxing AI. If you don't get it, I'll explicitly explain it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |